+ Not intended as a Hard-Type mod, though some difficult optional encounters exist.įF7 NT's aim is to avoid the label of being a 'hard-type' hack, the name of whichĬarries a stigma of punishing fights, HP bloated enemies, and unfair mechanics. + Grinding not intended to be required but EXP is freely available if needed. + Intended to be moderate with a stable curve to the end. To obtain their final Limit Break, for instance. Character may have to deal with a special encounter or event New content was added that provides optional encounters or gates off certain While visiting towns, the player can find various party members around theĪrea with their own dialogue (which may change depending on the player's The majority of these have been restoredĪnd in some cases adapted into a more complete scene. + Party members can be found and interacted with in towns/cities.Ī number of scenes exist in the game files that were either stripped out or + Deactivated/bugged scenes restored to working order. In the Japanese version, though it was referred to at times for some of the These changes should not be viewed as a retranslation of the original script Way that they originally did, and new scenes were written carefully to make The goal of this change was to provide a better script while also retaining + Plot points made clearer & general grammar improved. + Dialogue in the game, and all other text, revised. More detail of the changes can be found on the respective feature's page. Most new encounters were also disabled and unique items held by these encounters were returned to their original locations.īelow is an overview of each feature offered by the mod, broken down into section. *Version of NT using vanilla enemies + characters but using NT's field-event scripts such as flashback skips, dialogue alterations, etc. *This is a build of NT 2.0 that only has the alterations made to combat, with no field scripting. Satsuki_Yatoshi appears to have put the pack together. *This is a mod pack that the ff7.fr community put together for their translation project, Neo-Midgar, that has NT as one of the options. *The Spanish version of NT was put together and translated by Markul be sure to give him props. It's still being maintained alongside the latest build. *This is the previous build of the mod it contains content that was cut from 2.0 and a different approach to balancing. *Originally created during development of the 2.0 build, contains save files from various points of the game included for people wanting to revisit certain sections, testing, etc. New Threat 2.0 Enemy Drop/Steal/Morph Google Spreadsheet *) FF7 NT 2.0 Models List (modder's resource) In the Options.cfg file of The_Reunion folder, set the New_Translation option to 'n' and under set this line: Mod_ID = New_Threat_Reunion_209997Ĭontains the following in Notepad format: Place the unzipped folder into: FINAL FANTASY VII\The_Reunion\CUSTOM. *Specifically for use with the Reunion (R06) Framework. If the Catalog Subscription link doesn't work, then the New Threat 2.0 IRO can be downloaded and imported manually here For more information about the 7th Heaven Modding Framework, check here: Refresh your Browse Mods list and/or restart 7h to see the new IROs. Copy-paste the above link into 7th Heaven's Settings > General Settings > Catalog Subscriptions and click Save. *This is a Catalog Link to be used with the 7h Mod Loader. Avoid using this with 7th Heaven or Reunion.ħth Heaven Mod Loader: Sega's IRO Catalog To uninstall, the backup data folder can be reinstated or, if on Steam, a file validation can be performed to restore the altered files. It's a hard-patch of the game's files, so remember to make a back-up of the Final Fantasy VII/Data folder before installing. *This is for use with the base game if no other modding frameworks are installed or being used. Flashback skips)Ī fuller list of the mod's features can be found in the Documentation download, or under the Features List tab. *) Additional Sidequests & QoL Scripts (e.g. *) Dialogue Revamp (maintains original game's style) *) Enemy & Player-Character Rebalance (Intended difficulty: Midcore) Maybe with all of MS fiddling with XP service packs and updates, they might have caused a conflict to a formerly stable mod.A gameplay overhaul mod for Final Fantasy VII: Posted: Wed 3:16 pm Post subject: Re: Game crashing during battles Remove the MOD, and it is a mod, and see what happens. Posted: Wed 8:29 am Post subject: Re: Game crashing during battles I got this message just now and the game dumped me out completely.ĪppName: cc3.exe AppVer: 2009.9.4.1 ModName: cc3.exe Standard non-mod CoI with the update patch 3.51 and the realistic Sub Mod Russian sound plug in. I am getting game crashes well into battles during a grand campaign. Posted: Wed 6:49 am Post subject: Game crashing during battles
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